[LispM-Hackers] Graphics questions
Tue, 20 Mar 2001 09:28:24 -0500 (EST)
From: Mike McDonald <firstname.lastname@example.org>
Date: Mon, 19 Mar 2001 23:39:57 -0800
Creating a single window of fixed size and drawing pixels with
XPutPixel is trival. And if the emulator can be made to work with
that, than porting it to other graphics contexts will be easy.
It is just as easy to do this using plain-vanilla Win32 GDI calls. If
I'm the only one out there who can stomach Win32, I'll gladly take
care of the Windows graphics interface.
Here's a list of devices off the top of my head that I think are
going to have to be emulated:
Anyone think of any others?
The 68020 UNIX coprocessor :-)